According to a website called Deezen, some people have already begun a race to build the first ever 3d printed livable house. Architecture teams based in London and Amsterdam are now rushing to structurally produce and assemble the first printed structure, using 3d technology in a way that could change the housing development as we know it. Gilles Retin of Softkill Design says that:
“"When we started our research, we were dealing in science fiction. Everyone on the architecture scene was saying, 'It’s only going to be possible in 50 or 60 years.' But when we were sitting at the table in front of one of these 3D-printing companies, these guys were like, 'Yeah, no problem – let's start up the research, let's push it.' So it's not actually that far off any more."- Gilles Retin of Softkill Design
A man called Benjamin Dillenburger is actually in the process of creating a whole 3d printed house. So far he has only created a single room but it's still an amazing example of how architectural modelling can be used. Perhaps one day everyone will live in three-dimensionally printed house and everything will be creatively processed.
However of course, not only is there technology to create things in real life from virtual things but there is of course another method in which you can scan entire subjects (not just people) into your 3D program. Various Scanning studios such as “The Astronauts” have been using their rig developments to scan objects ranging from cars to all kinds of assets. The purpose of scanning objects like this has so far been used to create detailed digital compositions within films and advertising, where they keep trying to make things look as physically real as possible. Somebody anonymous asked this question on Quora: “Will 3D Scanning be a good tool for creating video games? Could it cut down time for developing 3D video games”. Dave Cahill answered saying that he doubts companies using it over normal modelling techniques due to an increased amount of polygons. He also said that there would be no real advantage of scanning a real world location because cleaning up the overall data would probably become far more handful than to simply create something creatively or loosely based on images of a real place. However on the Astronaut’s website, they boast how they have managed to scan an entire real-life church and recreate it perfectly in 3D. It’s a method known as “Photogrammetry”. You basically have to take pictures of a complete subject area, then feed the data back into the computer. Although if you miss a certain section of any part, you end up with an absolute mess of glitches everywhere forcing you to redo the entire thing.